[energy] #Whether to consume energy when performing a scan. Will make the scanner a chargeable item. useEnergy = true #Amount of energy that can be stored in a scanner. # Default: 20000 # Range: > 0 energyCapacityScanner = 20000 #Amount of energy used by the range module per scan. # Default: 100 # Range: > 0 energyCostModuleRange = 100 #Amount of energy used by the animal module per scan. # Default: 25 # Range: > 0 energyCostModuleAnimal = 25 #Amount of energy used by the monster module per scan. # Default: 50 # Range: > 0 energyCostModuleMonster = 50 #Amount of energy used by the common ore module per scan. # Default: 75 # Range: > 0 energyCostModuleOreCommon = 75 #Amount of energy used by the rare ore module per scan. # Default: 100 # Range: > 0 energyCostModuleOreRare = 100 #Amount of energy used by the block module per scan. # Default: 100 # Range: > 0 energyCostModuleBlock = 100 #Amount of energy used by the fluid module per scan. # Default: 50 # Range: > 0 energyCostModuleFluid = 50 #Amount of energy used by the entity module per scan. # Default: 75 # Range: > 0 energyCostModuleEntity = 75 #Amount of energy used by the chest module per scan. # Default: 100 # Range: > 0 energyCostModuleChest = 100 #Amount of energy used by the spawner module per scan. # Default: 100 # Range: > 0 energyCostModuleSpawner = 100 #Amount of energy used by the Lootr module per scan. # Default: 100 # Range: > 0 energyCostModuleLootr = 100 [range] #Relative amount of base scan radius added by each installed range module. # Default: 0.5 # Range: 0.0 ~ 1.0 rangeModifierModuleRange = 0.5 #Relative effective range of the common ore module. # Default: 0.25 # Range: 0.0 ~ 1.0 rangeModifierModuleOreCommon = 0.25 #Relative effective range of the rare ore module. # Default: 0.25 # Range: 0.0 ~ 1.0 rangeModifierModuleOreRare = 0.25 #Relative effective range of the block module. # Default: 0.5 # Range: 0.0 ~ 1.0 rangeModifierModuleBlock = 0.5 #Relative effective range of the fluid module. # Default: 0.5 # Range: 0.0 ~ 1.0 rangeModifierModuleFluid = 0.5 #Relative effective range of the chest module. # Default: 1.0 # Range: 0.0 ~ 1.0 rangeModifierModuleChest = 1.0 #Relative effective range of the spawner module. # Default: 1.0 # Range: 0.0 ~ 1.0 rangeModifierModuleSpawner = 1.0 #Relative effective range of the Lootr module. # Default: 1.0 # Range: 0.0 ~ 1.0 rangeModifierModuleLootr = 1.0 [general] #The basic scan radius without range modules. Higher values mean more computational #overhead and thus potentially worse performance while scanning. # Default: 64 # Range: 16 ~ 128 baseScanRadius = 64 #How long the results from a scan should remain visible, in milliseconds. # Default: 10000 # Range: 1000 ~ 300000 scanStayDuration = 10000 [blocks] #Registry names of blocks that should be ignored. #Blocks in this list will be excluded from the default ore list based on the forge:ores #tag and it will be impossible to tune the entity module to this block. ignoredBlocks = ["minecraft:command_block"] #Tag names of block tags that should be ignored. #Blocks matching a tag in this list will be excluded from the default ore list based on the #forge:ores tag and it will be impossible to tune the entity module to this block. ignoredBlockTags = [] [ores] #Registry names of blocks considered 'common ores', requiring the common ore scanner module. commonOreBlocks = ["minecraft:clay"] #Block tags of blocks considered 'common ores', requiring the common ore scanner module. commonOreBlockTags = ["c:ores/redstone", "c:ores/tin", "c:ores/coal", "c:ores/quartz", "c:ores/copper", "c:ores/iron"] #Registry names of blocks considered 'rare ores', requiring the rare ore scanner module. rareOreBlocks = ["minecraft:glowstone"] #Block tags of blocks considered 'rare ores', requiring the common ore scanner module. #Any block with the forge:ores tag is implicitly in this list, unless the block also #matches an ignored or common ore block tag, or is an ignored or common block. rareOreBlockTags = [] [fluids] #Fluid tags of fluids that should be ignored. ignoredFluidTags = [] [chests] #Registry names of blocks considered 'chests', requiring the chest scanner module. commonChestBlocks = [] #Registry names of blocks considered 'chests', requiring the chest scanner module. commonChestTags = ["c:chests", "c:barrels", "minecraft:shulker_boxes"] [spawners] #Registry names of blocks considered 'spawners', requiring the spawner scanner module. #Defaults to the vanilla mob spawner, which also covers mods that enhance it in place #(e.g. Apotheosis). To also detect trial chambers, add minecraft:trial_spawner and #minecraft:vault; to detect a mod's separate spawner block, add its registry name here. spawnerBlocks = ["minecraft:spawner"] #Block tags of blocks considered 'spawners', requiring the spawner scanner module. spawnerBlockTags = [] [lootr] #Registry names of blocks considered Lootr loot containers, requiring the Lootr scanner module. lootrBlocks = [] #Block tags of blocks considered Lootr loot containers, requiring the Lootr scanner module. #Defaults to lootr:containers (all Lootr chests, barrels, shulkers, pots and brushables). #Has no effect unless the Lootr mod is installed. lootrBlockTags = ["lootr:containers"]