[toughness] #Render row count to indicate total amount of rows since not all may be visible at once due to the stacked rendering. #Default Value: true allow_count = true #Render the toughness bar on the left side above the hotbar (where health and armor is rendered). #Default Value: false left_side = false #Don't draw empty armor points, this will make the armor bar potentially shorter. #Default Value: true skip_empty_armor_points = true #Shift the bar up or down by specified number of icon rows. Allows for better mod compatibility. #Default Value: 0 # Default: 0 # Range: -5 ~ 5 manual_row_shift = 0 #Use vanilla's icons on all front rows, use custom colored icons on the background row. #Default Value: false inverse_coloring = false #Add layers to this bar. When disabled any modifications to the bar from this mod will be turned off. #Default Value: true allow_toughness_layers = true #Render a separate armor bar for the armor toughness attribute (from diamond and netherite armor). #Having only this option active will make the toughness bar behave just like vanilla's armor bar without any colorful stacking or so. #Default Value: true armor_toughness_bar = true #Show colorful icons on the front row, not just on all subsequent rows. #Default Value: false colorize_first_row = false [health] #Shift the bar up or down by specified number of icon rows. Allows for better mod compatibility. #Default Value: 0 # Default: 0 # Range: -5 ~ 5 manual_row_shift = 0 #Render row count to indicate total amount of rows since not all may be visible at once due to the stacked rendering. #Default Value: true allow_count = true #Use vanilla's icons on all front rows, use custom colored icons on the background row. #Default Value: false inverse_coloring = false #Add layers to this bar. When disabled any modifications to the bar from this mod will be turned off. #Default Value: true #Requires Restart: Game allow_health_layers = true #Show colorful icons on the front row, not just on all subsequent rows. #Default Value: false colorize_first_row = false [armor] #Render row count to indicate total amount of rows since not all may be visible at once due to the stacked rendering. #Default Value: true allow_count = true #Move chat messages above armor / absorption bar. #Default Value: true move_chat_above_armor = true #Don't draw empty armor points, this will make the armor bar potentially shorter. #Default Value: true skip_empty_armor_points = true #Shift the bar up or down by specified number of icon rows. Allows for better mod compatibility. #Default Value: 0 # Default: 0 # Range: -5 ~ 5 manual_row_shift = 0 #Use vanilla's icons on all front rows, use custom colored icons on the background row. #Default Value: false inverse_coloring = false #Add layers to this bar. When disabled any modifications to the bar from this mod will be turned off. #Default Value: true #Requires Restart: Game allow_armor_layers = true #Show colorful icons on the front row, not just on all subsequent rows. #Default Value: false colorize_first_row = false [row_count] #Show row count also when only one row is present. #Default Value: false always_render_row_count = false #Color of row count, use any chat formatting color value. #Default Value: WHITE #Allowed Values: WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, LIGHT_GRAY, CYAN, PURPLE, BLUE, BROWN, GREEN, RED, BLACK row_count_color = "WHITE" #Only include completely filled rows for the row count. #Default Value: false count_full_rows_only = false #Force drawing row count using the font renderer, will make numbers display larger. #Default Value: false force_font_renderer = false #Render an 'x' together with the row count number. #Default Value: true row_count_x = true