self_sacrifice_conversion = 100 default_upgrade_points = 100 evolution_upgrade_points = 300 #Spiritus System Configuration #These values define the base maximum spiritus that can be stored per chunk. #Different aspects can have different maximum capacities. #Rituals and other effects can add bonuses on top of these base values. [spiritus] #Base maximum Raw Spiritus per chunk # Default: 100.0 # Range: 1.0 ~ 10000.0 max_raw = 100.0 #Base maximum Spiritus Ruina per chunk # Default: 100.0 # Range: 1.0 ~ 10000.0 max_ruina = 100.0 #Base maximum Spiritus Nihilum per chunk # Default: 100.0 # Range: 1.0 ~ 10000.0 max_nihilum = 100.0 #Base maximum Spiritus Vindicta per chunk # Default: 100.0 # Range: 1.0 ~ 10000.0 max_vindicta = 100.0 #Base maximum Spiritus Invictus per chunk # Default: 100.0 # Range: 1.0 ~ 10000.0 max_invictus = 100.0 #Spiritus a Spiritus Gem spends to capture a spawner or trial spawner via sneak + right-click # Default: 200.0 # Range: 0.0 ~ 100000.0 spawner_capture_cost = 200.0 #Spiritus Crystal Growth Configuration #These values control how spiritus crystals form and grow. #Crystals are created by Crystallarium Maleficums and grow based on chunk spiritus. [spiritus_crystal] #Amount of spiritus required to form a new crystal # Default: 99.0 # Range: 1.0 ~ 1000.0 spiritus_to_form = 99.0 #Total time (in ticks) for crystal formation in the Crystallizer # Default: 1000.0 # Range: 100.0 ~ 10000.0 formation_time = 1000.0 #Spiritus consumption rate when crystal type matches chunk dominant aspect # Default: 45.0 # Range: 1.0 ~ 500.0 same_spiritus_rate = 45.0 #Spiritus consumption rate when crystal type differs from chunk dominant aspect # Default: 90.0 # Range: 1.0 ~ 500.0 different_spiritus_rate = 90.0 #Growth speed multiplier when consuming non-matching aspect (0.0-1.0, lower = slower) # Default: 0.6 # Range: 0.0 ~ 1.0 wrong_spiritus_delay = 0.6 #Base growth speed multiplier (higher = faster crystal growth) # Default: 1.0 # Range: 0.1 ~ 10.0 growth_speed = 1.0 #Minimum spiritus in chunk before crystals start growing (200 = vanilla) # Default: 200.0 # Range: 1.0 ~ 1000.0 growth_threshold = 200.0 #Maximum number of crystal segments per cluster # Default: 7 # Range: 1 ~ 20 max_count = 7 #Blood Mending Configuration #Controls costs for repairing items through Blood Mending. [blood_mending] #EV cost per point of durability restored # Default: 100 # Range: 1 ~ 100000 repair_cost_per_durability = 100 #Demon Lantern Configuration [demon_lantern] #EV drained from the bound player's network each second while the Demon Lantern is running # Default: 20 # Range: 0 ~ 1000000 upkeep_per_second = 20 #Blood Attribute Configuration #Configure EV multipliers for Blood Siphon and Blood Shield attributes. [blood_attributes] #EV multiplier when Blood Siphon drains from a player target # Default: 100 # Range: 1 ~ 10000 siphon_player_multiplier = 100 #EV multiplier when Blood Siphon drains from a non-player target # Default: 10 # Range: 1 ~ 10000 siphon_mob_multiplier = 10 #EV cost per point of damage prevented by Blood Shield # Default: 100 # Range: 1 ~ 10000 shield_lp_cost_multiplier = 100 #EV drained per second while the Sanguine Ward is active # Default: 50 # Range: 0 ~ 10000 sanguine_ward_drain_per_second = 50 #Minimum EV required to activate the Sanguine Ward # Default: 200 # Range: 0 ~ 100000 sanguine_ward_min_ev = 200 #Torment Nexus Configuration #Controls the EV upkeep and EV-yield modifier for the Torment Nexus ritual, #which simulates kills from caged spawners and trial spawners in its area. [torment_nexus] #EV cost charged per simulated mob kill (paid out of the network each kill). # Default: 75 # Range: 0 ~ 1000000 ev_per_kill = 75 #Maximum total EV cost charged from the network to run the ritual in a single operation. #Kills are never capped: once this cost ceiling is reached the remaining kills run free, #still producing loot, experience, and EV yield. 0 disables the cap. # Default: 8000 # Range: 0 ~ 100000000 max_ev_per_operation = 8000 #Percent modifier on the EV produced per simulated kill. #1 = 1% of the mob's natural sacrifice value, 100 = unchanged, 1000 = 10x. # Default: 100 # Range: 1 ~ 1000 ev_modifier_percent = 100 #Default horizontal radius (in blocks) of the spawner-scan area centered on the Master Ritual Stone. #5 produces an 11x11 area on the XZ plane. # Default: 5 # Range: 1 ~ 64 horizontal_range = 5 #Default vertical radius (in blocks) of the spawner-scan area centered on the Master Ritual Stone. #5 produces an 11-block-tall area. # Default: 5 # Range: 1 ~ 64 vertical_range = 5