#Gloom Spore - Configure conversion settings for Gloom Spores [gloom_spore] #Conversion area size (blocks) #Area is square, centered on clicked block #Converts a 5x5 area (default) # Default: 5 # Range: 3 ~ 15 conversion_area = 5 #Dark Dirt - Configure spawning and behavior settings for Dark Dirt blocks [dark_dirt] #Number of mobs to spawn per 16x16 area #Higher numbers increase mob density but may impact performance # Default: 12 # Range: 1 ~ 50 mobs_per_area = 12 #Mob spawning check interval (ticks) #How often Dark Dirt checks for spawning opportunities #20 ticks = 1 second # Default: 20 # Range: 5 ~ 200 check_interval = 20 #Enable Dark Dirt particle effects #If true, Dark Dirt shows gray particle effects particles_enabled = true #Glimmer Sprout - Configure conversion settings for Glimmer Sprouts [glimmer_sprout] #Conversion area size (blocks) #Area is square, centered on clicked block #Converts a 5x5 area (default) # Default: 5 # Range: 3 ~ 15 conversion_area = 5 #Glimmer Grass - Configure spawning and behavior settings for Glimmer Grass blocks [glimmer_grass] #Number of mobs to spawn per 16x16 area #Higher numbers increase mob density but may impact performance # Default: 12 # Range: 1 ~ 50 mobs_per_area = 12 #Mob spawning check interval (ticks) #How often Glimmer Grass checks for spawning opportunities #20 ticks = 1 second # Default: 20 # Range: 5 ~ 200 check_interval = 20 #Enable Glimmer Grass particle effects #If true, Glimmer Grass shows purple particle effects particles_enabled = true #Genesis Chamber - Configure spawning behavior for Genesis Chamber blocks [genesis_chamber] #Maximum number of mobs allowed in Genesis Chamber spawn zone #Genesis Chamber stops spawning when this limit is reached #Higher numbers allow more mobs but may impact performance # Default: 12 # Range: 1 ~ 100 spawn_cap = 12 #Enable Genesis Chamber particle effects #If true, Genesis Chamber shows spawner particle effects particles_enabled = true #Genesis Infuser - Configure infusion processing for Genesis Infuser blocks [genesis_infuser] #Base processing time per infused item (ticks) #Reduced by Speed Modules, lower values = faster processing #20 ticks = 1 second # Default: 200 # Range: 20 ~ 1200 process_ticks = 200 #Liquid XP consumed per infused item (mB) #1000 mB = 1 bucket of Liquid XP #Higher values increase the XP cost per item # Default: 125 # Range: 1 ~ 1000 xp_cost = 125