[serenity] #Weapon base damage (each full number is half a heart). # Default: 3.0 # Range: 0.5 ~ 4096.0 base_damage = 3.0 [mirage] #Weapon base damage (each full number is half a heart). # Default: 4.5 # Range: 0.5 ~ 4096.0 base_damage = 4.5 [aurora] #Base damage PER PELLET of the Aurora. It fires 7 pellets by default. # Default: 9.0 # Range: 0.5 ~ 4096.0 base_damage = 9.0 [hanabi] #Explosive shell base damage # Default: 30.0 # Range: 0.5 ~ 4096.0 explosive_base_damage = 30.0 #Flame shell base damage # Default: 10.0 # Range: 0.5 ~ 4096.0 flame_base_damage = 10.0 #Flame shells' damage multiplier to mobs that are weak to fire damage # Default: 3.0 # Range: 0.0 ~ 1.7976931348623157E308 flame_multiplier = 3.0 #Cryo shell base damage # Default: 4.0 # Range: 0.5 ~ 4096.0 cryo_base_damage = 4.0 #Cryo shell damage multiplier to mobs that are weak to freeze damage # Default: 8.0 # Range: 0.0 ~ 1.7976931348623157E308 cryo_multiplier = 8.0 #Electric shell base damage # Default: 30.0 # Range: 0.5 ~ 4096.0 electric_base_damage = 30.0 #Electric shell damage multiplier to mobs in rain, water, or who are weak to electricity # Default: 3.0 # Range: 0.0 ~ 1.7976931348623157E308 electric_multiplier = 3.0 #Acid shell base damage # Default: 50.0 # Range: 0.5 ~ 4096.0 acid_base_damage = 50.0 #Gloom Gas shell base damage # Default: 4.0 # Range: 0.5 ~ 4096.0 gloom_base_damage = 4.0 [stargazer] #Weapon base damage (each full number is half a heart). # Default: 25.0 # Range: 0.5 ~ 4096.0 base_damage = 25.0 [daybreak] #Base direct hit damage of Daybreak's rockets # Default: 100.0 # Range: 0.5 ~ 4096.0 base_impact_damage = 100.0 #Base splash (AOE) damage of Daybreak's rockets # Default: 40.0 # Range: 0.5 ~ 4096.0 base_splash_damage = 40.0 [nova] #Weapon base damage (each full number is half a heart). # Default: 75.0 # Range: 0.5 ~ 4096.0 base_damage = 75.0