#Controls whether player-wielded non-melee weapons and offensive machines FROM THIS MOD ONLY can damage other players. #This setting respects the base game's PVP rule. Use this if you want PVP but otherwise feel that this mod's weaponry is too unbalanced. enable_mod_pvp = false #Base energy capacity of the ε-Series tools # Default: 80000 # Range: > 1 tools_energy_capacity = 80000 #Base energy cost per action (dig/attack/etc.) of the ε-Series tools # Default: 400 # Range: > 1 tools_energy_per_action = 400 #Base energy capacity of the WNDR-L armor pieces # Default: 125000 # Range: > 1 armor_energy_capacity = 125000 #Base energy post per action (reduce damage/stop falls/etc.) of the WNDR-L armor pieces # Default: 500 # Range: > 1 armor_energy_per_action = 500 #How much shield health it costs to block a mob effect. Affects both entity and player shields # Default: 2.0 # Range: 0.0 ~ 1000.0 shield_effect_block_cost = 2.0