#General settings [general] #If the item used as an axe for the manual chopping block should be damaged shouldDamageAxe = true #If true the manual chopping block will drop the result items. If false it will put them in internal inventory. choppingBlockDrop = true #The amount of points for the chopper to do windup and do a chop. One lap around the chopping block is 8 points. # Default: 8 # Range: > 1 pointsForWindup = 8 #The amount of points per rotation with a hand grindstone # Default: 2 # Range: > 1 pointsPerRotation = 2 #The amount of points needed for a full press # Default: 16 # Range: > 1 pointsForPress = 16 #The multiplier for manual chopping time when recipes aren't separated # Default: 4 # Range: > 1 choppingMultiplier = 4 #The tank size of the press in mb (1000mb = 1 bucket) # Default: 3000 # Range: > 1000 pressFluidTankSize = 3000 #The exhaustion amount added to the player when using the hand grindstone (0 to disable) # Default: 0.1 # Range: 0.0 ~ 40.0 grindstoneExhaustion = 0.1 #The exhaustion amount added to the player when using the chopping block (0 to disable) # Default: 0.1 # Range: 0.0 ~ 40.0 choppingBlockExhaustion = 0.1 #If the pickaxe used on the granite anvil should be damaged shouldDamageGraniteAnvilPickaxe = true #If true the granite anvil will drop the result items. If false it will put them in internal inventory. graniteAnvilDrop = true #The multiplier for granite anvil crushing time # Default: 4 # Range: > 1 crushingMultiplier = 4 #The exhaustion amount added to the player when using the granite anvil (0 to disable) # Default: 0.15 # Range: 0.0 ~ 40.0 graniteAnvilExhaustion = 0.15 #Horse path settings [horse_path] #How many non-replaceable blocks (chests, hoppers, gears, etc.) are tolerated in the horse's 7x7 working ring before validation fails. Levers are always allowed. # Default: 2 # Range: 0 ~ 40 pathObstructionTolerance = 2 #Speed multiplier used for any path floor block not listed in pathSpeedEntries. # Default: 1.0 # Range: 0.0 ~ 10.0 pathSpeedDefault = 1.0 #Per-block speed multipliers for the floor blocks under the horse's circular path. #Format: "namespace:block_id=multiplier". Multipliers below 1.0 slow the worker, above 1.0 speed it up. #The final path speed is the average of the multipliers of every unique floor block the path crosses. pathSpeedEntries = ["minecraft:grass_block=0.5", "minecraft:dirt=0.5", "minecraft:coarse_dirt=0.5", "minecraft:rooted_dirt=0.5", "minecraft:dirt_path=1.0", "minecraft:packed_ice=2.0"]