[general] #Whether ghost blocks are shown when you are holding a framed block showGhostBlocks = true #If true, an alternate renderer will be used for the placement preview. May solve issues with certain shaders altGhostRenderer = false #Set the opacity of the placement preview. 30 is almost completely transparent, 255 is fully opaque # Default: 170 # Range: 30 ~ 255 ghostRenderOpacity = 170 #Whether certain framed blocks should show fancy hitboxes fancyHitboxes = true #If false only full block faces of framed blocks will be culled, if true all outer faces of framed blocks can be culled detailedCulling = true #Configures how detailed connected textures are supported. #- If NONE, all connected textures support is disabled #- If FULL_FACE, connected textures are supported on full faces #- If FULL_EDGE, connected textures are supported as above and on faces whose connecting edge covers the full block width #- If DETAILED, connected textures are supported as above and on most faces when interacting with other framed blocks #Allowed Values: NONE, FULL_FACE, FULL_EDGE, DETAILED conTexMode = "DETAILED" #Configures the verbosity of messages displayed when a block cannot be used as a camo #- If NONE, no message will be shown #- If DEFAULT, a message will be shown when the block has a BlockEntity and isn't explicitly allowed or the block is explicitly disallowed #- If DETAILED, a message will be shown as above or when a block is non-solid and not explicitly allowed #Allowed Values: NONE, DEFAULT, DETAILED camoMessageVerbosity = "DEFAULT" #If true, ambient occlusion is applied to framed blocks which glow from applied glowstone dust. #If false, the vanilla behavior of disabling AO for light-emitting blocks is used. forceAoOnGlowingBlocks = true #If true, item models will be rendered with their camo, if present. #If false, item models will always be rendered without camo. renderItemModelsWithCamo = true #If true, all possible recipes of the Framing Saw will be added to EMI, else only the permutations using the Framed Cube will be added. #This setting only has an effect when EMI is installed. showAllRecipePermutationsInEmi = true #Configures in which cases a framed block without a camo gets a solid model #- If NEVER, the default frame texture will always be used #- If DEFAULT, certain blocks will use the default frame texture with a solid background texture #- If ALWAYS, all blocks will use the default frame texture with a solid background texture #Allowed Values: NEVER, DEFAULT, ALWAYS solidFrameMode = "DEFAULT" #If enabled, non-wooden buttons and pressure plates will show a material overlay when a camo is applied. #Requires resource reload to take effect. showButtonPlateTypeOverlay = true #If enabled, special cube blocks will show a type overlay when a camo is applied. #Requires resource reload to take effect. showSpecialCubeTypeOverlay = true #If true, framed blocks will be rendered with their camo in Jade, otherwise they will be rendered blank. renderCamoInJade = true #If true, camo application recipes will be shown in JEI showCamoCraftingInJei = true [overlay] #Controls the maximum visibility of all overlays #- If set to HIDDEN, the overlays will be completely hidden. #- If set to ICON, the overlays will only show an icon. #- If set to DETAILED_TOGGLE, the overlays show detailed info while crouching. #- If set to DETAILED_ALWAYS, the overlays always show detailed info. #Allowed Values: HIDDEN, ICON, DETAILED_TOGGLE, DETAILED_ALWAYS maxOverlayMode = "DETAILED_ALWAYS" #Controls the visibility of the State Lock overlay #- If set to HIDDEN, the State Lock overlay will be completely hidden. #- If set to ICON, the State Lock overlay will only show an icon. #- If set to DETAILED_TOGGLE, the State Lock overlay will show detailed info while crouching. #- If set to DETAILED_ALWAYS, the State Lock overlay will always show detailed info. #Allowed Values: HIDDEN, ICON, DETAILED_TOGGLE, DETAILED_ALWAYS stateLockMode = "DETAILED_ALWAYS" #Controls the visibility of the Toggle Waterloggable overlay #- If set to HIDDEN, the Toggle Waterloggable overlay will be completely hidden. #- If set to ICON, the Toggle Waterloggable overlay will only show an icon. #- If set to DETAILED_TOGGLE, the Toggle Waterloggable overlay will show detailed info while crouching. #- If set to DETAILED_ALWAYS, the Toggle Waterloggable overlay will always show detailed info. #Allowed Values: HIDDEN, ICON, DETAILED_TOGGLE, DETAILED_ALWAYS toggleWaterlogMode = "DETAILED_ALWAYS" #Controls the visibility of the Toggle Slope Face overlay #- If set to HIDDEN, the Toggle Slope Face overlay will be completely hidden. #- If set to ICON, the Toggle Slope Face overlay will only show an icon. #- If set to DETAILED_TOGGLE, the Toggle Slope Face overlay will show detailed info while crouching. #- If set to DETAILED_ALWAYS, the Toggle Slope Face overlay will always show detailed info. #Allowed Values: HIDDEN, ICON, DETAILED_TOGGLE, DETAILED_ALWAYS toggleAltSlopeMode = "DETAILED_ALWAYS" #Controls the visibility of the Reinforcement overlay #- If set to HIDDEN, the Reinforcement overlay will be completely hidden. #- If set to ICON, the Reinforcement overlay will only show an icon. #- If set to DETAILED_TOGGLE, the Reinforcement overlay will show detailed info while crouching. #- If set to DETAILED_ALWAYS, the Reinforcement overlay will always show detailed info. #Allowed Values: HIDDEN, ICON, DETAILED_TOGGLE, DETAILED_ALWAYS reinforcedMode = "DETAILED_ALWAYS" #Controls the visibility of the Prism Offset overlay #- If set to HIDDEN, the Prism Offset overlay will be completely hidden. #- If set to ICON, the Prism Offset overlay will only show an icon. #- If set to DETAILED_TOGGLE, the Prism Offset overlay will show detailed info while crouching. #- If set to DETAILED_ALWAYS, the Prism Offset overlay will always show detailed info. #Allowed Values: HIDDEN, ICON, DETAILED_TOGGLE, DETAILED_ALWAYS prismOffsetMode = "DETAILED_ALWAYS" #Controls the visibility of the Collapsible Block Split Line overlay #- If set to HIDDEN, the Collapsible Block Split Line overlay will be completely hidden. #- If set to ICON, the Collapsible Block Split Line overlay will only show an icon. #- If set to DETAILED_TOGGLE, the Collapsible Block Split Line overlay will show detailed info while crouching. #- If set to DETAILED_ALWAYS, the Collapsible Block Split Line overlay will always show detailed info. #Allowed Values: HIDDEN, ICON, DETAILED_TOGGLE, DETAILED_ALWAYS splitLineMode = "DETAILED_ALWAYS" #Controls the visibility of the One-Way Window overlay #- If set to HIDDEN, the One-Way Window overlay will be completely hidden. #- If set to ICON, the One-Way Window overlay will only show an icon. #- If set to DETAILED_TOGGLE, the One-Way Window overlay will show detailed info while crouching. #- If set to DETAILED_ALWAYS, the One-Way Window overlay will always show detailed info. #Allowed Values: HIDDEN, ICON, DETAILED_TOGGLE, DETAILED_ALWAYS oneWayWindowMode = "DETAILED_ALWAYS" #Controls the visibility of the Item Frame Background overlay #- If set to HIDDEN, the Item Frame Background overlay will be completely hidden. #- If set to ICON, the Item Frame Background overlay will only show an icon. #- If set to DETAILED_TOGGLE, the Item Frame Background overlay will show detailed info while crouching. #- If set to DETAILED_ALWAYS, the Item Frame Background overlay will always show detailed info. #Allowed Values: HIDDEN, ICON, DETAILED_TOGGLE, DETAILED_ALWAYS itemFrameBackgroundMode = "DETAILED_ALWAYS" #Controls the visibility of the Camo Rotation overlay #- If set to HIDDEN, the Camo Rotation overlay will be completely hidden. #- If set to ICON, the Camo Rotation overlay will only show an icon. #- If set to DETAILED_TOGGLE, the Camo Rotation overlay will show detailed info while crouching. #- If set to DETAILED_ALWAYS, the Camo Rotation overlay will always show detailed info. #Allowed Values: HIDDEN, ICON, DETAILED_TOGGLE, DETAILED_ALWAYS camoRotationMode = "DETAILED_ALWAYS" #Controls the visibility of the Trapdoor Texture Rotation overlay #- If set to HIDDEN, the Trapdoor Texture Rotation overlay will be completely hidden. #- If set to ICON, the Trapdoor Texture Rotation overlay will only show an icon. #- If set to DETAILED_TOGGLE, the Trapdoor Texture Rotation overlay will show detailed info while crouching. #- If set to DETAILED_ALWAYS, the Trapdoor Texture Rotation overlay will always show detailed info. #Allowed Values: HIDDEN, ICON, DETAILED_TOGGLE, DETAILED_ALWAYS trapdoorTextureRotationMode = "DETAILED_ALWAYS" #Controls the visibility of the Copycat Style overlay #- If set to HIDDEN, the Copycat Style overlay will be completely hidden. #- If set to ICON, the Copycat Style overlay will only show an icon. #- If set to DETAILED_TOGGLE, the Copycat Style overlay will show detailed info while crouching. #- If set to DETAILED_ALWAYS, the Copycat Style overlay will always show detailed info. #Allowed Values: HIDDEN, ICON, DETAILED_TOGGLE, DETAILED_ALWAYS copycatStyleMode = "DETAILED_ALWAYS"