#Some machine animations modulate the game ticks by this number (i.e. effectiveTicks = gameTime % n) to avoid floating-point rounding errors at high game times #This value should be a value such that (value+1) / (40pi) is almost, but not quite, a whole number #The default value of 6030 causes a render cycle every five minutes with <0.1% discontinuity after the final tick #Higher values increase the time between discontinuities but also increase potential for rounding errors # Default: 6030 # Range: > 1 machineCycleTicks = 6030